Here you'll find some pictures (and turnaround!) of my last model.
The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging.
I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset.
And here a couple of turnarounds from the hi-poly.
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