Mario Baldi - Character Artist
Tuesday, June 16, 2020
Tuesday, December 16, 2014
Skeleton Warrior - Showcase
Hi there,
Here you'll find some pictures (and turnaround!) of my last model.
The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging.
I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset.
Here you'll find some pictures (and turnaround!) of my last model.
The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging.
I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset.
And here a couple of turnarounds from the hi-poly.
Sunday, November 16, 2014
Skeleton Warrior - "Release Candidate 1.0"
Hi there, I am trying to put together one still and finally move on the next character.
At home I don't have a calibrated monitor, so I will have to test it on several devices to be sure that the image will not be too black.
I will also improve some details on the background, before declaring it finished.
I will also improve some details on the background, before declaring it finished.
Tuesday, October 28, 2014
Texturing - part II
Second texturing day!
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)
Sunday, October 19, 2014
Texturing - part 1
Long time I don't post an update!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Saturday, June 21, 2014
Monday, June 16, 2014
Adding the beast skull.
A small turnaround showing the new and improved beast skull.
Visit the vimeo website to watch the video in HD.
Skeleton Warrior LowPoly from Mario Baldi on Vimeo.
Visit the vimeo website to watch the video in HD.
Subscribe to:
Posts (Atom)