Sunday, November 16, 2014

Skeleton Warrior - "Release Candidate 1.0"

Hi there, I am trying to put together one still and finally move on the next character.
At home I don't have a calibrated monitor, so I will have to test it on several devices to be sure that the image will not be too black.
I will also improve some details on the background, before declaring it finished.


Tuesday, October 28, 2014

Texturing - part II

Second texturing day!
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)



Sunday, October 19, 2014

Texturing - part 1

Long time I don't post an update!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!



Saturday, June 21, 2014

Monday, June 16, 2014

Adding the beast skull.

A small turnaround showing the new and improved beast skull.
Visit the vimeo website to watch the video in HD.


Skeleton Warrior LowPoly from Mario Baldi on Vimeo.

Thursday, June 12, 2014

Z Warrior - Low Poly

Finally the first module is ready for texturing!
I will add the cape and the beast skull as a second separate module.
Below you'll find a screenshoot from marmoset with the baked lowpoly
If you want to see the final version of the hipoly model instead, go and see the HiPoly turnaround.



Thursday, April 3, 2014

Z Warrior Update

Another detail pass. I'm finally wrapping my head around Marvelous Designer, it is a very cool application indeed.