Second texturing day!
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)
Tuesday, October 28, 2014
Sunday, October 19, 2014
Texturing - part 1
Long time I don't post an update!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Saturday, June 21, 2014
Monday, June 16, 2014
Adding the beast skull.
A small turnaround showing the new and improved beast skull.
Visit the vimeo website to watch the video in HD.
Skeleton Warrior LowPoly from Mario Baldi on Vimeo.
Visit the vimeo website to watch the video in HD.
Thursday, June 12, 2014
Z Warrior - Low Poly
Finally the first module is ready for texturing!
I will add the cape and the beast skull as a second separate module.
Below you'll find a screenshoot from marmoset with the baked lowpoly
If you want to see the final version of the hipoly model instead, go and see the HiPoly turnaround.
I will add the cape and the beast skull as a second separate module.
Below you'll find a screenshoot from marmoset with the baked lowpoly
If you want to see the final version of the hipoly model instead, go and see the HiPoly turnaround.
Thursday, April 3, 2014
Z Warrior Update
Another detail pass. I'm finally wrapping my head around Marvelous Designer, it is a very cool application indeed.
Sunday, February 23, 2014
Finally in Prague
It has been a while since my last post, the relocation didn't help, and I had to stop this guy for a while :)
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