Tuesday, June 16, 2020
Tuesday, December 16, 2014
Skeleton Warrior - Showcase
Hi there,
Here you'll find some pictures (and turnaround!) of my last model.
The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging.
I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset.
Here you'll find some pictures (and turnaround!) of my last model.
The original idea was to try to design a character that would combine both sci-fi and fantasy elements, as I find this kind of merger very challenging.
I also learned a lot of new techniques : the hi-poly model is 99% zbrush, mainly using polygroups, panelgroups, split brushes, and "Polish By Feature" (just a couple of IMM tri-brushes were made elsewhere). The texturing instead was done after studying a bit more about PBR and learning how to use Substance Painter and Designer. Final renders were made in Marmoset.
And here a couple of turnarounds from the hi-poly.
Sunday, November 16, 2014
Skeleton Warrior - "Release Candidate 1.0"
Hi there, I am trying to put together one still and finally move on the next character.
At home I don't have a calibrated monitor, so I will have to test it on several devices to be sure that the image will not be too black.
I will also improve some details on the background, before declaring it finished.
I will also improve some details on the background, before declaring it finished.
Tuesday, October 28, 2014
Texturing - part II
Second texturing day!
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)
I have to say that new tools like Substance Painter and Designer greatly improved my workflow's speed :)
Sunday, October 19, 2014
Texturing - part 1
Long time I don't post an update!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Summer, work, and the lack of 4K maps support in Substance Painter I guess :)
Here I started to put together the basic palette on the body.
I will soon expand the same concept to the head, adding more details.
Hope you like it!
Saturday, June 21, 2014
Monday, June 16, 2014
Adding the beast skull.
A small turnaround showing the new and improved beast skull.
Visit the vimeo website to watch the video in HD.
Skeleton Warrior LowPoly from Mario Baldi on Vimeo.
Visit the vimeo website to watch the video in HD.
Thursday, June 12, 2014
Z Warrior - Low Poly
Finally the first module is ready for texturing!
I will add the cape and the beast skull as a second separate module.
Below you'll find a screenshoot from marmoset with the baked lowpoly
If you want to see the final version of the hipoly model instead, go and see the HiPoly turnaround.
I will add the cape and the beast skull as a second separate module.
Below you'll find a screenshoot from marmoset with the baked lowpoly
If you want to see the final version of the hipoly model instead, go and see the HiPoly turnaround.
Thursday, April 3, 2014
Z Warrior Update
Another detail pass. I'm finally wrapping my head around Marvelous Designer, it is a very cool application indeed.
Sunday, February 23, 2014
Finally in Prague
It has been a while since my last post, the relocation didn't help, and I had to stop this guy for a while :)
Friday, May 31, 2013
Showreel 2013 Teaser
I just started putting together some material I created in the last year to create a new showreel.
Here just a teaser:
Sci Fi character Test from Mario Baldi on Vimeo.
Here just a teaser:
Sci Fi character Test from Mario Baldi on Vimeo.
Sunday, April 28, 2013
Wednesday, April 17, 2013
Red Monika
Just started a new character based on various Joe Mad's amazing illustrations.
I really love his style, and it's so fun to sculpt this girl.
My plan is to do a 3D print.
I really love his style, and it's so fun to sculpt this girl.
My plan is to do a 3D print.
Thursday, February 21, 2013
Monday, January 28, 2013
Some work done.
I finally finished to "retopo" this guy. I still need to do some
cleanup on the design, but the armour is almost there. Can't wait to
finish it!
Monday, December 17, 2012
BioWare CGHUB 3D Challenge
I decided to put my previous character on hold ot join the BioWare CGHUB 3D Challenge.
Here some sketches first, and the latest update sto far.
Here some sketches first, and the latest update sto far.
Sunday, October 21, 2012
Hi there!
This is the first time I own a blog.
I decided to start it to post all my future characters while working on them, while I will keep my website www.mariobaldi.com to show the final result.
The guy you're seeing here is going to become a lo-res character.
Hope you'll like it!
M.
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